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Wordle is changing and People don’t like it


According to many, since the hugely popular online word game was bought by the New York Times it has become more difficult, and that’s not the only problem.

Since the New York Times bought the online word game Wordle, hugely popular in recent weeks in Anglo-Saxon countries and in some small niches also in Italy, many of the people who play it daily have begun to notice that some things seem to have changed slightly. and for the worse. In the game you have to guess an English word of five letters in a maximum of six attempts, starting from an existing word that you choose randomly and type on your keyboard: according to many users, however, the words to guess have become more difficult and play them it no longer gives the same sense of satisfaction. However, this is not the only problem.
Wordle was created by the Welsh programmer Josh Wardle, who lives in New York and last October he was convinced to share it online for free; especially since the beginning of the year it has become part of the daily life of millions of people, has become viral on social networks thanks to word of mouth and has also given rise to dozens of versions in various languages ​​(here for example there is the one in Italian, and then there is Quordle, a version also in English in which you have to guess four different words simultaneously in nine attempts). Things began to change when, in late January, the company that owns the New York Times announced that it had bought the game for an undisclosed sum but described by newspapers as “seven figures” (over a million dollars)

That “Week” that has lasted for 90 years


It was 1932 when the Sardinian aristocrat engineer Giorgio Sisini, Count of Sant’Andrea, began a publication that still shows no signs of fatigue. Falling in love with the Austrian Idel Breitenfeld, who later became his wife, Sisini came across the periodical “Das Rätsel” and decided to “translate” it into the “Puzzle Week”, realizing the success it would have received: tomorrow the magazine will come out with a special issue for turning 90.

The invention of the “crossword” was in 1913, when Liverpool journalist Arthur Wynne published his first outline on the pages of “Fun”, the Sunday supplement of “New York World”. The novelty reached Europe. If in France the game interested writers such as Tristan Bernard and Robert Scipion, in Italy it aroused the attention of Emilio Cecchi, Ferdinando Palazzi and Valentino Bompiani, to whom we owe the name “crossword”. In February 1925 “La Domenica del Corriere” presented a first example of “Crossword riddle” and, in Naples, “Il Mattino Illustrato” by Antonio Scarfoglio, son of the founder Edoardo, in number 48 of 1927, began to welcome “Words on the cross”.

The adventure began on 23 January 1932
A few years later, on January 23, 1932, the first issue of “The Week” came out with a cover that followed that of “Das Rätsel”, with the same image of the Mexican actress Lupe Vélez; the first of the characters who even today alternate there every week by rotating in the corners of the scheme, with the alternation of a male and a female face, and with the colors of the headboard (red, blue and green) in orderly succession.

It did not take long and the attempts to imitate the Italian weekly multiplied, first of its kind also for diffusion and quality, which only has to be forgiven for the indication of “crosswords” instead of the correct one for “crosswords”; and also the improper use of the adjective “enigmistic” due to the misunderstanding, now consolidated in Italy, for which the term no longer refers to the original meaning of “enigma”. The success of the new pastime aroused the reactions of the so-called “classic” riddles entrenched in their positions and an illustrious Neapolitan lawyer, Beniamino Foschini, composed the anagram “Crosswords? = Heaven for heaven’s sake, no! ”.

In Monte Marenzo the presentation of the book “The man of crosswords”


L’appuntamento organizzato da comune e Upper
MONTE MARENZO – La biblioteca comunale di Monte Marenzo e l’Associazione culturale Upper invitano tutti alla presentazione del libro “L’uomo delle parole incrociate” di Giorgio Spreafico edito da Teka Edizioni.

Era il 14 settembre del 1890 e il gioco, basato su definizioni numerate verticali e orizzontali, uscì per la prima volta sul “Secolo Illustrato” di Milano. L’autore era uno sconosciuto Giuseppe Airoldi, impiegato comunale di Lecco. Un personaggio ingiustamente dimenticato esce finalmente dall’ombra grazie a questo intrigante romanzo storico, frutto di un’approfondita ricerca.

In un sorprendente viaggio nel passato, scopriamo una Lecco di fine Ottocento segnavia dei giochi enigmistici del tempo, in grado di sfidare e divertire anche ai nostri giorni. Giuseppe Airoldi ti lancia una sfida con questo indovinello: verticali come le montagne, orizzontali come il lago. Conosci la soluzione?

L’appuntamento si svolgerà presso la sala civica di Monte Marenzo. Venerdì 21 gennaio alle 21. Ingresso regolamentato dalle normative anti-covid vigenti. Obbligo mascherina e green pass

All Monkey Island Games: Download for PC, Mac, Linux and even smartphones

You are celebrating the arrival of the third installment of the Monkey Island saga, Return to Moneky Island, scheduled for 2022, and suddenly there is a desire to replay the whole series (maybe even the horrible chapters without Ron Gilbert’s signature). You are in the right place: in this article we will explain how to relive the epic of Guybrush Threepwood, on all the main platforms.

The Secret of Monkey Island
Monkey Island 2: LeChuck’s Revenge
The Curse of Monkey Island
Escape from Monkey Island
Tales of Monkey Island
These are all the Monkey Island games released so far, of which the first 2 are the work of Ron Gilbert, the historical creator of the series, who will return “to direct” also the new chapter expected for this year, and which in fact will resume the story where we left off at the end of Monkey Island 2.

So let’s see where to get each of the individual games in the saga, and on which platform they are available.

Board Games Resist the Advance of the Web

How much has the way of conceiving entertainment changed in the last 20 years? Video games dominate the industry and for as long as smartphones have existed, apps have been the most immediate pastimes. Yet once upon a time a board game was enough to pass the time. Contrary to what one might think, despite the incessant technological progress, table games continue to carve out an important slice of the market.

In the last 2 years, sales have even increased by 30%: these attractions are still recognized today with a strong educational value. There is nothing better than a board game to have fun and socialize in person. Especially in Italy, where these games produce 100 million euros in revenue and are renewed with hundreds of new titles every year.

Behind the board games there is a real culture, which still resists today as if to respect an ancient tradition. In fact, there is no shortage of themed events and conferences. Italian research institutions are also interested in these games: just think that the National Institute of Astrophysics considers them an ideal means for scientific dissemination, but there are also those who promote them for the dissemination and conservation of historical narration.

It is useless to deny it: with quizzes such as “Trivial Pursuit” the notions of general knowledge become essential to play with knowledge of the facts. However, there are cases in which some old games are given new life with a digital incarnation. Just “Trivial Pursuit” has also veered more than once on the videogame road. In the collective imagination, however, nothing replaces cards, dice and pieces.

100 Years Before Wordle, Crosswords Took the Nation By Storm

In the late 1920s puzzles started becoming very famous, the queen was a fan as well and some musicals were inspired by it.

In a very short time Wordle became a phenomenon and it has become part of our daily lives. It was created by a Brooklyn Based Programmer as a dedication to his partner in late 2021. This tricky trending puzzle gives you 6 guesses to correctly find a 5 letter word every day. Wordle has achieved worldwide success through its creative design. The ability to share the results on social media fueled its success even further.

Worlde’s swift growth, lead do it being acquired by the NY times Company for 6 figures amount in January 2022 and it doesn’t come as a surprise because many popular games have been acquired by other companies in the past. 100 years ago there was a major puzzle craze which still continues to this day. People seem to be very much into solving these tricky puzzles. This era is also known as the “crossword mania” of the 1920s and it was a think in Great Britain more than in other places. The crossword version that is very much similar to today’s has started since 1913 and was first published in NYTimes FUN section and it was inspired by the magazines in GB which regularly published similar word puzzles.

PS5: Sony asks Japanese shopkeepers to open the boxes, to avoid touting


Sony is trying to counter the PS5 touting phenomenon in Japan in every possible way. It even went so far as to ask retailers to open the boxes of the consoles for sale, so as to make resale more difficult.

The system invented by the Japanese house is actually quite ingenious. PS5 boxes arrive in stores with large stickers, which can only be removed using tools provided by the manufacturer.

The stickers are removed after each sale, in front of the customers. In this way, touts can no longer resell the consoles as new, because the packages are damaged where the stickers were affixed. The initiative has been going on for more than a month now, but there is still no data on its effectiveness.

Having to invent such complex systems to protect sales, with relative costs, is however a clear sign of how widespread the phenomenon of scalping is widespread and impacts the trend of the hardware, in particular for the one in great demand like PS5.

However, as the months go by, the demand for the console is stabilizing, even if it is still very difficult to find units available in stores.

LEGO Star Wars: The Skywalker Saga


There was a time when TT Games’ licensed LEGO video games seemed to have nothing more to say. The British developer had tried and tried to renew the proven formula, riding one brand after another while experimenting with new game dynamics, but by churning out a couple of video games a year he had ended up saturating a niche in the market that, absurdly, practically it was all hers. The fact that LEGO Star Wars: The Force Awakens hadn’t followed up on the release of subsequent films, moreover, seemed like a wake-up call.

In recent years, in fact, LEGO video games had lost their bite and perhaps it was a good thing that happened … well, whatever forced TT Games to continually postpone the new LEGO Star Wars, announced in 2020 and finally on the shelves only now. which is well into 2022. At this point all that remained was to play with it to understand if the Force had awakened again, and in our review of LEGO Star Wars: The Skywalker Saga you will find out if we liked it or not.

For the uninitiated, TT Games began its adventure with LEGO video games back in 2005 with LEGO Star Wars: The video game. That very first game laid the foundation for all to come, as it reinterpreted the trilogy starring Anakin Skywalker and Obi Wan Kenobi in an ironic way. The following year followed LEGO Star Wars II: The Classic Trilogy, which is self-explanatory. The British developer then combined them into a single package, titled LEGO Star Wars: The Complete Saga, while also giving himself to other brands such as Indiana Jones, Batman or Harry Potter. In short, LEGO Star Wars: The Skywalker Saga is not the first themed compilation, but there are two crucial differences compared to the games of almost twenty years ago. First, it represents all nine films, including Episode VIII and Episode IX, for the first time in LEGO form. And above all it is a completely new product.

Cheflife: A Restaurant Simulator, the game trailer arrives

Chef Life: A Restaurant Simulator: NACON and the Cyanide development studio announce the arrival of the game’s trailer, in collaboration with the world-famous MICHELIN Guide.

Fun at a management and simulation level, in a game that brings its users into the life of a real restaurateur, with the aim of improving their culinary skills to the maximum and making the best decisions for their restaurant.

Thanks to the Cyanide studio, realism will be one of the main parts of the game. The developers, who are lovers of cooking and its way, wanted to create something that comes close to the “story of reality”.

In Chef Life Chef Life: A Restaurant Simulator, “Quality” is one of the watchwords: in terms of ingredients, dishes served and efficient management of table service, keeping an eye on their budget to improve the reputation of their restaurant .

But it does not end there, because customization will be another of the predominant aspects: from your avatar, to the components, passing through the decor of the restaurant and the menu they offer to customers from a selection of about 80 French and Italian dishes. All this in order to satisfy customers and receive a MICHELIN Guide star

6 Old Classic Games You Haven’t Forgotten


We have forgotten about many games which can give our families countless hours of fun and challenging puzzles. Below we have included our list of top 8 fun games which you probably forgot about.

Dominos
Dominos are like a little pack of cards. You can play with dominos in many different ways, you usually have to match the number of one side of the domino with another one. You might as well stack them up in a row and push the first one and see the rest of them fall one after the other. Ever heard of a thing called The Domino Effect?

Jigsaw Puzzles
There are some huge jigsaw puzzles out there, they can sometimes contain thousands of pieces and take days to complete. These type of puzzles will need a few people working on them, hence they are perfect for playing with family. You can bring the tempo down a bit and engage all of your family into completing thes puzzles. You can’t go wrong with this one, it’s really fun.

Hangman
Just like tic tac toe Hangman is another game which also needs a pen and paper to keep everyone engaged. You will need to be able to read though, and this makes it impractical for small children to get involved playing. Next time you will have a family gathering, try playing some of these classic old school games to get the party started and lift up the mood. Many of these classic yet simple games are suitable for all family, young and old, making them perfect games for a quality family time.

Monopoly
This game can cause some friction and over-competitiveness between players, so please beware. This classic board game and most people probably have an old copy of it somewhere. If you don’t have any, then modern versions will give you a wide range of options, including editions that use electronic type cards instead of the paper dollar bills, themed sets etc.

Role-Playing Games
These type of games are more complex and in-depth than most of the games mentioned here, but this makes them perfect for teens and adults. More than just a game they typically tell a story and allow people to build a character to play with. It requires teamwork, and some strategy. They are less competitive games and more fun.

Ping-Pong
If you live in a spacious home this is one of the super fun game which keeps your arms fit as well, as it requires some movement(calorie burning is a bonus). You can have a decent ping pong game by playing in any large flat surface. You need the right equipment like pads, a net and some ping pong balls to play.